- King Kong, Monarch of Skull Island
- Scenerio Seed for Call
of Cthulhu/Delta Green
From: Morrigan (aj_hide11@hotmail.com)
Date: Tuesday, December 30th , 2003
-
-
- Description: King
Kong is a fifty foot tall, forty ton semi-humanoid creature covered
with dark brown fur that resembles nothing so much as an upright
gorilla. Kong is not a gorilla, for he walks on his feet, not
on all fours. He has almost no snout, unlike a gorilla, and the
ridge of bone over his eyes is less pronounced. Yet there is
nothing he resembles as much as a colossal gorilla, so that is
what he is called.
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- In 1936, documentary film-maker Carl Denhem
traveled to an island in the Malaysian archipelago, near Sumatra,
where, according to the log of a Norwegian whaling vessel, a
tropical island could be found, ruled by a monstrous god called
Kong. Denhem and his men explored the island, which seemed to
be some sort of a time capsule, with various prehistoric life
forms persisting, and succeeded in capturing Kong.
-
- Dubbed "King Kong, the 8th Wonder of
the World", Kong was unveiled at an exhibition at Madison
Square Garden. Enraged by the flashbulbs of the newspaper photographers
that Denhem had invited to the unveiling, Kong escaped his bonds
and rampaged the length and breadth of Manhattan. His end came
when Kong climbed to the top of the Empire State Building, and
was knocked from it by machine gun fire from marauding biplanes.
Kong fell to his death on the street below.
-
- Or was believed to have fallen to his death.
-
- In reality, Kong was only badly injured.
Out of some perverse interest, perhaps to one day reintroduce
Kong to the world once more, agents of the US government spirited
away the gigantic ape to a succession of game preserves in the
American west, where he was nursed back to health. By order of
then-President Franklin Roosevelt himself, bribes and carefully
doctored documents were used to convince the world at large that
Carl Denhem had not brought a titan ape back to the United States
from an unknown island in the southwest Pacific. Those who had
actually experienced Kong's rampage in Manhattan either had their
silence bought, or were blackmailed not to talk, or simply had
a terminal option exercised against them People were instead
convinced that it was all a movie, and King Kong passed into
the popular mythology.
-
- On September 17th, 1969, elements of a radical
animal rights organization called Earth Screams, which had learned
of Kong's survival from one of the game keepers who minded him
for those thirty years, sought to discredit the government and
bring attention to the abuses heaped on animals in the hands
of the government by freeing King Kong from the game farm where
he was being held in Florida, on land once owned by P.T.Barnum's
traveling circus. The game keeper had spoken of other colossal
nightmares in government custody, but Earth Screams was only
interested in King Kong.
-
- By some miracle of luck, Kong's subsequent
rampage, which cost the lives of ninety people, including six
of the eight Earth Screams subversives involved in Kong's release,
was kept out of the papers, and passed off as a tornado to locals
whose silence could not be bought. Every member of Earth Screams
was either sent to federal prison under draconian gag orders
or simply disappeared, keeping the story from getting out.
-
- Kong led agents of the Fish and Wildlife
Service on a merry chase, but, in 1977, he was captured near
Pensacola, Florida, and secretly transported to an island under
jurisdiction of the US Navy near the Guantanamo Bay naval facility
off the Cuban coast, there to live out his days. Improbably,
there have been sightings of King Kong on mainland America in
the years since. Biotechnology tycoon Augustus Clarke and agents
of his conglomerate, Clarke Biochem, are extremely interested
in King Kong, and whispers along the fringe have it that they
have studied Kong in his Carribean exile, and might have either
brought Kong back to mainland America illegally or else made
their own giant ape, in something called Project SIMIUS.
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- STATS
|
|
|
|
- STR
|
80 |
EDU |
N/A |
DEX |
19 |
POW |
35 |
CON |
50 |
SAN |
N/A |
APP |
N/A |
HIT POINTS |
74 |
SIZ |
90 |
|
|
INT |
7 |
|
|
-
-
- Move: 16 (25
for 1d6 turns)/ 15 climbing
-
- Damage Bonus:
+ 10d6
-
- Armor: 12 armor
points (26 armor points against kinetic energy attacks due to
thick fur). Kong regenerates 1d6 Hit Points per game day. Kong
has 15 armor points (30 versus kinetic energy attacks) when he
goes berserk.
-
- Skills: Spot
Hidden 70%, Track (limited to blonde human females) 40%
-
- Attacks:
- Bite, 65%, 10d6 + 1d4 (can impale)
- Blunt attack with paw or foot, 65%, 10d6
-
- Berserk: If
Kong takes 10 or more points of damage, after armor is factored
in, from any single attack, he will become enraged ans lash out
with his full strength, intent on absolutely destroying those
who would harm him. His chance to hit drops by -10%, and the
chances to hit Kong when he is so berserk, because he is not
trying to escape, increase by +10%. Note: Because of his great
size, Kong is hard to miss with gunfire. People trying to hit
Kong in battle already have a + 10% chance to hit, which rises
to +20% when Kong goes berserk.
-
- Night Vision: Kong
sees equally well in the day and at night.
-
- Immortality: Kong
ages one year, biologically, for every fifteen that pass.
-
- Fear Aura:
Those persons marauded by King Kong come under the influence
of his fear aura, which causes them to make illogical actions
that make them more vulnerable to Kong: they run upstairs instead
of down, run away from help instead of towards it, discard potential
weapons, that sort of thing. If the victim loses a POW vs. POW
contest against Kong, so long as he is within 90 feet of the
intended victim, or the victim can see him with their naked eye,
that victim automatically fails all Luck, Idea, and Know rolls,
experiences a -20% penalty to all skills, and cannot concentrate
well enough to cast spells. They will make the aforementioned
poor decisions: run upstairs instead of down, run away from help
instead of towards it, discard potential weapons, etc.
-
- Spells: King
Kong is pre-sentient, and lacks the higher reasoning abilities
that would enable him to use spells.
-
- Sanity: 1/
1d8 to see King Kong, 1/ 1d3 to hear Kong's cry
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